Carmine Iacona
B.S. Information Technology Student @ UCF
Focused on cloud infrastructure, network engineering, and automation. Experienced in optimizing systems natively in Windows 11, troubleshooting complex game engine architectures, and delivering high-level operational service.
Technical Core
LanguagesPython, C++, C, Java
SystemsWindows 11 Admin, PowerShell
EnginesGodot 4, Unreal Engine 5
HardwareGPU Undervolting & Tuning
Selected Projects
Engine Rendering Diagnostics
Diagnosed and resolved complex compilation and environment physics errors across multiple Unreal Engine versions and engineered custom logic via GDScript in Godot 4.