Carmine Iacona

Cloud, systems, and practical troubleshooting.

B.S. CECS student at UCF working around infrastructure, network engineering, automation, and the stubborn edge cases that show up when software meets real hardware.

Technical Core

The recurring tools and systems behind the work.

Languages

Python, C++, C, Java

Systems

Windows 11 Admin, PowerShell

Engines

Godot 4, Unreal Engine 5

Hardware

GPU undervolting and tuning

Focus Areas

Where the technical work tends to cluster.

Cloud and network systems

Infrastructure, service hosting, and the small operational details that keep a site or server useful after launch.

Windows-first troubleshooting

Native Windows 11 administration, PowerShell workflows, and practical system cleanup before reaching for heavier tools.

Engine diagnostics

Rendering, compilation, and environment issues across Unreal Engine and Godot projects.

Selected Work

A few paths into the site.